Teenage Engineering wrapped your new sampler in medieval script and olde language. This is your plain-English translator — what every button does, and how to make your first beat.
The First Beat
Make your first loop in six steps
New to the machine? Follow these in order. Every fancy word is translated for you in the cheat sheet below.
1
Power up & plug in
Connect headphones or a speaker and turn the device on. Nudge the big Main fader to about two-thirds so you can actually hear things.
2
Meet the pads
Tap the 12 pads and listen. Switch between Groups A, B, C and D to hear the four different sound banks. This is just play — no recording yet.
3
Set an easy tempo
Hold Tempo and dial it down to around 90 BPM. A slower speed makes your first beat far easier to record cleanly.
4
Turn on the click
Switch on the Metronome so you have a steady click to play along to. Only you hear it — it never ends up in your song.
5
Record a beat
Press Play, then hold Record and tap a kick on beats 1 and 3, a snare on 2 and 4. The loop keeps going, so add a hi-hat on the next pass.
6
Fix & save
Wrong note? Hold Stop/Erase and tap that pad to wipe it. Happy with it? Hit Commit to save so your work survives a power-off.
The Cheat Sheet
Every control, in plain English
The EP-1320 shares its buttons with the EP-133 K.O. II — same hardware, medieval paint. Search or filter to find what a control really does.
Play ▶
Play / Stop
Starts and stops playback of the pattern you have loaded. Press once to run the loop, press again to stop.
Squire’s tipIf nothing happens, make sure you have actually placed some notes into the pattern first — Play only replays what is recorded.
Record ●
Record
Arms recording. With Play running, tap the pads and your hits are written into the pattern in time.
Squire’s tipTurn on the metronome before recording so your taps land on the beat. You can record over several loops, adding a bit each pass.
Stop / Erase
Stop (hold to erase)
Stops playback. Held down while a pad is tapped, it wipes that sound's notes out of the pattern.
Squire’s tipMade a mistake while recording? Keep this held and tap the offending pad to clear just that sound — no need to start over.
Tempo / BPM
Speed (beats per minute)
Sets how fast the song plays. Hold the tempo button and turn a knob, or tap it in rhythm to set the pace by feel.
Squire’s tipSlower tempos (80–95) make it much easier to record cleanly. Speed it up later once the parts are in.
Metronome
Click track
A steady click that plays while you record so you can stay in time. It is not part of your song — only you hear it.
Squire’s tipLeave it on while learning. Turn it off once your groove is solid so it does not distract you.
Main fader
Master volume
The big slider controls the overall output level going to your headphones or speakers.
Squire’s tipSet this around two-thirds up and adjust individual sounds with their own levels rather than riding the master.
The 12 pads
Sound triggers
Twelve pressure-sensitive pads. Each one plays a single sound. Press harder for a louder, punchier hit.
Squire’s tipJust tap around first with the device on — this is the fastest way to learn what sounds live where.
Groups A · B · C · D
Sound banks
Four banks, each holding its own set of 12 pads. Typically one bank is drums, another bass, another chords or lead, another textures.
Squire’s tipSwitch groups to reach a whole new palette of sounds without loading anything. Build your drums in one, your melody in another.
Sound
Pick the sound on a pad
Chooses which built-in sound sits under the pad you have selected. The EP-1320 comes stuffed with themed, medieval-flavoured samples.
Squire’s tipSelect a pad, open Sound, and scroll — auditioning presets is how you discover the character of the instrument.
Sample
Record your own sound
Captures new audio from the built-in mic or an input, then places it on a pad so you can play it like an instrument.
Squire’s tipSample something around you — a tap, a voice, a jingle — and it instantly becomes playable. This is the heart of the machine.
Pattern
A loop / song section
A pattern is one repeating loop — like a verse or a chorus. You can create several and chain them to form a full song.
Squire’s tipKeep each pattern to one idea (a beat, a breakdown). Arranging them in order is how a loop becomes a track.
Bars / Length
How long the loop is
Sets how many bars the pattern runs before it repeats. Longer patterns give room for fills and variation.
Squire’s tipStart with a short loop (1–2 bars) to nail the groove, then extend it and add changes.
Timing / Swing
Groove & quantize
Tightens your notes to the grid (quantize) and adds swing so the rhythm feels human rather than robotic.
Squire’s tipA little swing makes drums feel alive. Too much quantize can make everything stiff — find the middle.
Nudge / Step
Move a note earlier or later
Shifts an individual note slightly ahead of or behind the beat to fix timing or create feel.
Squire’s tipPulling a snare a hair late can give a laid-back, dragging groove. Small moves go a long way.
Knob A & Knob B
The twin parameter knobs
Two knobs whose job changes with the page you are on — pitch and filter here, attack and decay there, effect amount elsewhere.
Squire’s tipAlways glance at the screen to see what A and B are controlling right now. Same knobs, different jobs per mode.
Pitch
Raise or lower a sound
Tunes a sound up or down. Great for turning one sample into a melody or making a kick boom lower.
Squire’s tipPitch a vocal or found sound down a few steps for an instant eerie, medieval texture.
Trim (start / end)
Set where a sample plays from
Chooses the start and end points inside a sample so you only hear the slice you want.
Squire’s tipTrimming tight to the transient removes dead air and makes drums hit harder.
Envelope (attack / decay)
How a sound fades in and out
Attack sets how quickly a sound reaches full volume; decay sets how quickly it fades. Together they shape the sound's shape over time.
Squire’s tipShort decay = tight, plucky hits. Long decay = washy, sustained tones. This alone can transform a preset.
Filter
Brighten or darken
Removes high or low frequencies to make a sound brighter, warmer, or more muffled.
Squire’s tipRolling the filter down on a busy loop, then opening it back up, is a classic build-up move.
Punch-in FX
Momentary effects
Hold the FX control and press to slam an effect on for as long as you hold — stutter, tape-stop, filter sweep, delay, and more.
Squire’s tipPerform these live over a running loop to add drama. Let go and the sound snaps back to normal.
FX 1 & FX 2
The two effect sends
Two effect slots (such as reverb and delay) you can feed each sound into by different amounts for space and depth.
Squire’s tipA touch of reverb on melodic sounds and none on the kick keeps a mix clear but atmospheric.
Shift / second function
The hidden functions key
Held down, it unlocks each button's secondary function — often the ornately-named ones printed in the device's medieval script.
Squire’s tipWhen a button seems to do nothing new, try holding Shift first. Half the features hide behind it.
Commit / Save
Store your work
Writes your current pattern, sound tweaks, or whole project into memory so it survives a power-off.
Squire’s tipSave often. The machine does not auto-save every change — a quick commit protects the last hour of work.
Copy / Paste
Duplicate things
Copies a pattern, a sound, or a step and pastes it elsewhere so you can build variations quickly.
Squire’s tipCopy a pattern, tweak the copy, and you have an instant variation for your chorus or drop.
Projects
Your song slots
Separate save slots, each holding its own patterns and sounds — one slot per song or sketch.
Squire’s tipStart each new idea in a fresh project slot so you never overwrite yesterday's beat.
Ask the Bard
Stuck on something specific?
Ask a plain question about your EP-1320. The Bard answers from the manual — and quietly notes each answer below, building you a personal cheat sheet so you never have to remember it twice.
Your cheat sheet
Empty for now. Every question you ask the Bard is jotted down here as a one-line note — a personal cheat sheet that grows as you go, so you never have to remember it twice.